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Building Characters in Books for Children
Pamela tore through the dungeon at breakneck speed. The evil wizard was gaining on her. Up ahead was a glimmer of light. She doubled her efforts. "Not so fast," growled the wizard, as he tugged at her sweater. Poor Pamela is in a bit of a pickle. Will she escape? What will the nasty wizard do with her if she doesn't? And, more importantly, do we care? Probably not. Who is this Pamela anyway? The reader isn't told. She's just some girl in a sweater running very fast. A nobody. If the evil wizard snatches her up and turns her into... er, Pamcakes then so what? It's all a bit of a yawn. What writers really want to achieve in dramatic scenes like this are racing pulses, bulging eyeballs, trembling organs. And that's just in the readers. If Pamela seemed more like a real person and less like some wind-up doll, the reader would be more interested in her predicament. The writer's job is to bring Pamela to life so vividly, so intensely that the reader not only cares what happens to her, but is filled with a sense of urgency on her behalf. This is a huge writing challenge. How does one even begin to approach this daunting task? Let's reach into the writer's toolbox for some of those character-building techniques used by the pros. The first of these is... Sensory detail Real people like you and me don't perform actions in a vacuum. Complex information floods our senses every second - we see, we feel, we hear, we smell and we taste. By weaving these sensory details into a scene, writers invite the reader to enter the body of the viewpoint character. The reader hears and feels what the character is hearing and feeling. Let's see what happens when we embellish the dungeon scene by adding some sensory information.
Now the reader has an up-close-and-personal sense of Pamela's experience. But is this enough? After all, she is in mortal danger. What is going through her mind? Probably not Grandma's recipe for lentil soup. Pamela's plight will seem even more compelling if the reader can witness her terrified thoughts. To make this possible, we must dig a little deeper into our writer's toolbox for a dash of... Interior monologue Since Pamela is not holding a conversation with anyone - at least not out loud - the only way to know what she is thinking is to tap into her brain. Here goes...
Ah! Now the reader has become Pamela. Now the reader is running through the dungeon on trembling legs. All of a sudden, the reader has a stake in the outcome. It will be hard (we hope) for our reader to put the story down before Pamela is safe again. Inviting the reader to step inside the character's head is a powerful technique. Imagine how much more power we could invoke if the entire scene was filtered through Pamela's eyes - not just her thoughts and feelings but everything she sees around her. This brings us to the judicious use of...
What is the setting in our sample scene? A dungeon with a glimmer of light at one end. It's not much to work with but let's see what we can do. Don't forget, the aim is to describe the setting as the character experiences it, rather than reporting it objectively. At the moment, we have... Pamela tore through the dungeon at breakneck speed. Here, the reader experiences the dungeon from an onlooker's point of view. The reader is standing apart from Pamela watching her run through the dungeon. But how might Pamela herself experience her surroundings? Let's see...
Let's consider the other visual reference...
Here, the existence of the light is being reported to the reader as one might report a UFO sighting in a newspaper. Instead of having the narrator tell about the light, why not let the reader experience it as Pamela herself might? Remember, she has been running through the dark, so she may not even recognise the light at first...
Since the whole scene is now written through Pamela's point of view, the last line doesn't work any more.
Here the reader has to leap out of Pamela's head to look 'outside' at the wizard pulling her sweater. It's not something she could see from behind. So, how would Pamela experience this moment?
The first draft of this scene is nearly complete. First draft? Yes, because now we have to weed out the clichés, strengthen the weaker words and search for fresh images that will give the piece a distinctive 'voice'. Somewhere in our toolbox we should find a sharp pair of snippers to help us...
There are a number of clichés and weak phrases in our piece that need attention. Let's just deal with one.
Perhaps Eekial's boots could hammer instead of drum, or, for a more emphatic rhythm, simply 'thud, thud, thud…'? And instead of the boots echoing in Molly's ears, perhaps she could feel as if they are thudding right inside her skull? Let's have a look at the newly constructed scene.
Sorry, I couldn't help adding that last bit. It all seemed so real for a minute :). (c) copyright Jill McDougall 2003 |